Problems with BTTask_MoveDirectlyToward
Hi, So I have some irritating bugs with the BTTask_MoveDirectlyToward Task. 1. The acceptable radius is ignored 90% of the time 2. the MoveDirectlyToward task completely fails with a blackboard key of type vector
the second problem isn't such a big deal but the failing of the acceptable radius is causing my pawn to spin in place a lot.
I'm running UE4.6
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