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ConstructorHelpers::FObjectFinder crash on StandAlone and Mobile Preview only

Updated project to 4.6, and now this code crashes on StandAlone and MobilePreview, still works in-editor though:

 ConstructorHelpers::FObjectFinder<UClass> TorchBP(TEXT("/Game/Projectiles/BP_P_Torch.BP_P_Torch_C"));
 ProjectileClass = TorchBP.Object;

Relevant call stack part:

 > ConstructorHelpersInternal::FindOrLoadObject<UClass>()
 > + 552 bytes [c:\program files\unreal engine\4.6\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:33]
 > ConstructorHelpers::FObjectFinder<UClass>::FObjectFinder<UClass>()
 > + 192 bytes [c:\program files\unreal engine\4.6\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:91]

Can anyone reproduce this?


Product Version: Not Selected
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asked Dec 10 '14 at 09:27 AM in Bug Reports

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Turning off Save On Compiled fixed it. Same as this

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answered Dec 10 '14 at 09:59 AM

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