4.6 event track doesn't work
In the new 4.6 version, the event track in timeline doesn't work anymore!
asked Dec 10 '14 at 10:12 AM in Bug Reports
Yes there was a change made to the 'Timeline' node in the release of version 4.5. Here is the comment directly from the release notes.
"The Blueprint compiler was modified to identify and cull disconnected/inactive timeline nodes so actor instances do not have redundant timeline components that require resources to check if they require a tick."
I hope this clarified your issue. Basically you need to make sure you have something connected to your 'Timeline.' This is a safeguard for un-needed and unwanted looping and auto-activated timelines.
answered Dec 11 '14 at 04:02 PM
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