Getting an error when packaging for IOS
Hey, I am currently making a game using UE4 for IOS , on my PC. Everything was working properly, i was using UE 4.5.1, and so i updated the Engine to 4.6 and since then every time i try to package my game, it fails and gives me an error. I have all of my certificates and profiles running,(there's a green check next to each one). Is there something new in the engine i need to update? Thanks.
asked Dec 10 '14 at 03:17 PM in Packaging & Deployment
Glad to hear that the issue has been resolved. If you have a similar issue arise in the future, please feel free to reopen this issue so that i may further investigate.
answered Dec 10 '14 at 08:54 PM
[Epic] Gribbs ♦♦ STAFF
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