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Getting an error when packaging for IOS

Halt textey, I am currently making a game using UE4 for IOS , on my PC. Everything was working properly, i was using UE 4.5.1, and so i updated the Engine to 4.6 and since then every time i try to package my game, it fails and gives me an error. I have all of my certificates and profiles running,(there's a green check next to each one). Is there something new in the engine i need to update? Thanks.

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asked Dec 10 '14 at 03:17 PM in Packaging & Deployment

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avatar image Ash1029 Dec 10 '14 at 03:56 PM

When i try to package other projects it works but not this one. Someone help please...

avatar image [Epic] Gribbs ♦♦ STAFF Dec 10 '14 at 04:08 PM

Howdy Ash,

Thank you for reporting this issue. In this log, it is referring to a log in a different location (Is path is right below the first build failed). Would you be able to attach the log from that location?

Any additional information would be greatly appreciated


avatar image Ash1029 Dec 10 '14 at 07:06 PM

hey, For some reason after changing it to "Shipping" and then changing it back to"Development" it fixed it. I also migrated all of my content to a new project that was created with 4.6 and that helped speed things up. I also deleted all of the starter content i wasn't using. Thanks.

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Hey Ash,

Glad to hear that the issue has been resolved. If you have a similar issue arise in the future, please feel free to reopen this issue so that i may further investigate.


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answered Dec 10 '14 at 08:54 PM

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[Epic] Gribbs ♦♦ STAFF
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