Flickering skinned mesh polygons on Android
Very simple project, imported just the ground, ball and a single skinned mesh. I had a hard time setting up materials in a way that it would not result on an error after a long build try, so that's why the characters are using the ball material.
What happens now is that random polygons will flicker out (note the shorts and shirt) and the device will crash after a few seconds. I'm testing it on a Sony Z ultra.
I recon the mesh is not the best mesh for mobile - a Fuse character from Mixamo rigged with the 3 chains hand, but the same character and others worked very effortlessly on Unity: https://www.youtube.com/watch?v=2NmzIY8zD_Q
I had the same difficulty of basic materials impeding builds and android crash after a few seconds on an archviz project.
asked Dec 10 '14 at 06:07 PM in Packaging & Deployment
Please see the documentation for Mobile Game Development for advice on what assets are best suited for mobile.
answered Apr 16 '15 at 08:36 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here