x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Foliage and AI cover selection

Hi guys,

I was wondering what would be the best way to generate data around foliage such as trees to indicate spots where an AI agent could take cover.

I have little experience in UE4, but an example of how this system works is just your standard game object with annotations or nodes around it indicating cover positions.

Apologies if this is the wrong place.

Also a thought, is this the best way to go about it? Maybe I could use Navmesh edges? I'd love to hear other peoples experiences/thoughts.

Thanks

Product Version: Not Selected
Tags:
more ▼

asked Dec 10 '14 at 08:31 PM in Using UE4

avatar image

Kentxec
1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question