Rotating a skeleton after import?
Is it possible to rotate a skeleton after importing from Blender? I just can't get my skeletal mesh pointing the right way. If I could just rotate it in the editor after the fact, it would be fine.
Currently the skeleton viewer allows you to rotate joints but the rotation isn't saved so when you close it the rotation is reset.
asked Dec 10 '14 at 11:06 PM in Using UE4
I don't know whether you could setup it through modifying your Character Blueprint, but you may want to slightly modify your pipeline for production purposes to not have this offset in engine. Just try to set this offset to the root bone of your skeletal mesh before skinning it.
Hope that helps!
answered Dec 15 '14 at 02:49 PM
Can you reimport the file from the fbx? If so, you can use the controls in FBX Import Options under Transform to rotate the incoming skeletal mesh. If the problem is facing while the mesh is standing on the x-y plane, you are normally talking about 'Yaw'.
answered Aug 08 '15 at 03:36 PM
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