Lights going through my static meshes
I am trying to light my level, it's a underground tunnel that has ceiling fans (that are spinning via blueprint). I want the scene to be dark and creepy. I am trying to light the scene with a directional light as a starting point, the directional light is casting light through my tunnel walls making the whole tunnel lit up. I just want it to cast light through the ceiling fan and end of the tunnel. All the static meshes are one-sided, if that's relevant.
asked Dec 11 '14 at 07:18 AM in Rendering
You just need to set "Cast Shadows As Two Sided" in your tunnel's StaticMeshActor properties, since your geometry has no backfaces to cast shadows.
answered Dec 11 '14 at 09:03 AM
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