Is there a way to get all savegames in BP
I was wondering if there is a way to get all savegames in the savegame directory, without having to have a savegame with the list of your savegames?
So far I have only seen it done in C++.
What I would like, is to be able to copy/paste savegames to the folder, and then dynamically load them.
asked Dec 11 '14 at 08:53 AM in Blueprint Scripting
This code should work for any platform.
If you don't know what to do with this, look up in the wiki: "C++ blueprint function library tutorial".
answered Jun 25 '17 at 08:04 PM
A direct solution. WINDOWS ONLY. In my static helper blueprint class.....
---- .h -----
---- .cpp -----
answered Jul 12 '15 at 12:34 AM
SND R Keene
Why not use a known name save file as master save file which contains names of all other save files?
1.Load Save file MASTER
2.Get the name of all save files from step 2 above
3.Load the save file you want from the list.
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