Issue with IOS Shipping on 4.6.0
HI! I get some issue on 4.6.0 IOS Shipping.
When i pack development version of game everything works fine on iPhone. But when i pack shipping version of game i got only black screen after game start (it's looks like engine use default "Entry" map and not my map. I check configuration and i have correct GameDefaultMap option). On 4.5.0 i do not have this issue.
Can someone help?
asked Dec 11 '14 at 09:49 AM in Bug Reports
Hi! Sorry for delay. I haven't had a chance to check this issue, but i got some new info: My app is net based aka small MMO, so "black screen" happen when my game can't connect to dedicated server.
If i install development version of app manually to iPhone then my game CAN connect to dedicated server. But if i build shipping version (sign code) and upload it to TestFlight and then install game via TestFlight then my game CAN'T connect to dedicated server. (also, i use IgnorePackageMismatch flag, i read that in current version there is false mismatch error when connect from iPhone to windows dedicated server)
So, mb i just don't understand Apple secure police, i haven't checked it yet.
answered Dec 24 '14 at 02:34 PM
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Jan 20 '15 at 10:54 PM
[Epic] Gribbs ♦♦ STAFF
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