How to load graphic settings with Blueprint?
I now searched several hours for a answer to a simple question (at least, I thought once it was simple):
I just want to have different sets of graphic settings. Let's call them "low", "medium", "high" and "vr". I have the list of variables and their values right here.
I just can't find a definitive answer for:
Right know I use 'executeConsoleCommand' for everything which can't be the right solution.
That's all. Please no more links to this horrific ' Scalability Reference', just a definitive answer if this is possible. Many, many thanks.
There no really a way to do that in nice way over blueprint currently, for now C++ is best place to do that, or else you will find plugin made by somebody (i think Rama was doing stuff like that) that expose UGameUserSettings functions to blueprint:
And yes you can manually edit INIs and do external software that does that you can find it in /Saved/Config/Windows/GameUserSettings.ini.... but im not sure how to add scaliblity there
You can also inputing settings via console commands using blueprint, i know some people does that, but again C++ is the way to go currently
answered Dec 11 '14 at 01:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here