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How to get the Project Version for use in blueprints?

Hello, is there any way to get the project version placed in the "Project Settings" and use it in BP?

Product Version: Not Selected
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asked Dec 11 '14 at 12:33 PM in Blueprint Scripting

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avatar image Humberto Apr 24 '15 at 04:04 PM

Nada Ainda :(

avatar image Serellyn May 01 '15 at 11:37 AM

Working on a tutorial, I'll post this ASAP

avatar image Alunnite May 23 '18 at 02:19 PM

I had some compile errors when trying to build this code. Needed to change FriendlyName to DisplayName

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3 answers: sort voted first

I've created a tutorial to return your project version with a blueprint node, you can find it right here: https://www.youtube.com/watch?v=4UVdL4gHTOw

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answered May 04 '15 at 12:45 PM

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avatar image Humberto May 06 '15 at 09:06 AM

nice (y) ç.ç. you've gained a new subscriber! :D

avatar image smilingrob Nov 17 '15 at 03:46 AM

Too long didn't watch?:

 FString ProjectVersion;
 return ProjectVersion;
avatar image Estape Aug 14 '17 at 04:49 AM

Not worked on 4.16.

avatar image Fjellgnu Aug 14 '17 at 02:22 PM

Follow the instructions in the video and you will get it to work.

avatar image mkeck Jan 06 '18 at 01:24 AM

This is not working in 4.18 It works inside the editor if you test it, even in standalone, but if you package it and start the game, this does not work. It's a shame that this standard functionality is not implemented inside the engine.

avatar image Humberto Oct 10 '18 at 01:15 PM

not working in 4.20.3 also link text

avatar image OverRated_AU Oct 28 '18 at 09:59 AM

It works just fine in 4.20.3 it must be your code.

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I would like to know this too. It's a shame this question has been ignored for such a long time.

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answered Apr 14 '15 at 03:10 PM

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Bump this question.

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answered Jan 24 '15 at 06:01 PM

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avatar image Serellyn Nov 30 '15 at 08:51 PM

You don't have to bump the question, the question is answered. You can take a look at the Youtube video.

avatar image Avelworldcreator Jun 27 '17 at 05:14 AM

I think he means that Epic has ignored adding this feature for a long time. There is an Engine Version node already built in, but no project version node built in. While your video is good what you doing is known as a "hack". The fault lies with Epic with this one.

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