Can I prevent a SceneCapture2d seeing TPP player meshes
I have added a scenecapture2d component to my first person mesh, to act as a scope camera. This works fine except that it captures the third party mesh of the character. Is there anyway to have this (and at the same time the normal camera) see only the first person content? ie to get it to ignore actors marked OwnerNoSee. I'd like both to behave as Owner.
asked Dec 11 '14 at 12:35 PM in Blueprint Scripting
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