Multiple skeletons while importing a mesh with animations
Hi guys, I have a problem: I have this weapon with hands and with an idle animation.
I'm trying to import as a skeletal mesh but every time I get multiple skeletons (http://piclair.com/3qy3p). How can I fix this problem and get only one unique skeleton? It's seems that the engine separates the two meshes of the right and left hand.
asked Mar 21 '14 at 07:10 PM in Using UE4
Are you skinning both meshes to a single skeleton?
Do you have two skeletons in the scene? Check your Scene Outliner :)
Do you have a sample FBX file to imbed in this thread so it can be looked at?
you probably want to separate the gun into a separate file and give it it's own skeleton
then you can attach the gun to the hand via sockets.
Hi Rama, thank you for your reply! :) Here's the link of the fbx file of the weapon: https://www.mediafire.com/?undefined I have a lot of weapon animations like this (I made them time ago) so it would be better if I was able to solve the problem without changing the files!
How can I do that?
Thank you :)
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