Alpha map Troubles

I’m working on some hedges to test in a level, and while it works pretty well in Maya >

( IMG: http://puu.sh/dqfu6/6dbebf4dc2.png )

When i import that same material for some reason UE4 decides to add white edges and blur the image a lot

( IMG: http://puu.sh/dqfAU/3563ea037d.png )

These are the settings im using for the material >

(IMG: http://puu.sh/dqfHC/09d393de94.png )

And the file formats i’m using are TGA

Thanks in advance
-Moremagical

EDIT: I changed a LOD setting and that cleared up most of the blurryness (IMG: http://puu.sh/dqhAs/bd1e8c4906.png ), but the white edges still remain. also, i don’t think changing the LOD like this is a very great option since if i zoom out everything starts to flicker.

Hey moremagical -

I highly recommend this video from FX artist Bill Kladis on setting up unmatted Alpha Channels, Unreal Cascade: Making Proper Alpha Channels for VFX - YouTube

In addition you should probably look at contracting your alpha mask by 1 or 2 pixels and it should get rid of any white lines.

Thank You

Eric Ketchum