2D Vehicles

Hello,

I’ve been working with sprites and I’ve managed to create a pretty awesome 2D side scrolling bike with physics.

It moves by applying torque to the wheels against the road surface. However the level of friction is too low to climb any gradients above a minimal degree. Apply more torque simply spins out the wheels with little movement.

I’ve looked at vehicle blueprints built into the unreal which have friction on the tire type, however they only appear to function with 3D vehicles.

Is there a way to increase the friction of a wheel on a 2D physics based vehicle?

Thanks.