Trigger a capture from scene capture cube in blueprints?
Is there a way to do this through blueprints or some other way where i can capture the scene at regular time intervals, like every hour. Or is there some other batch automation tool where i can easily do this in Unreal? I often wish there was a tool for batch automating operations that are available through the menus.
asked Dec 12 '14 at 09:17 AM in Rendering
Hey alltrueist -
You can set this sort of update up in blueprints using a little trick. You will need to set the Scene Capture Cube to not update every frame in its details panel. Then in blueprints setup a movement function to move the capture actor a minuscule amount back and forth which will force the scene capture to update.
Here's the basic setup:
answered Dec 12 '14 at 03:38 PM
Lovecraft_K ♦♦ STAFF
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