Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Play game with mobile preview and save and compile(BP), game crashed

Hi epic:

I have upgraded engine from 4.5 to 4.6. And i also active the save and compile(BP) setting of BlueprintEditor. But when i started the game with mobile preview or standalone mode, the game always crashed when blueprint editor wanted to save to the temp directory after compilation it.

I traced to the source code with debug editor mode. I found the both GEditor and GUnrealEd is null, so the game crashed with it's value is null. I know that started game with mobile preview and standalone mode is a new progress. So i guess you guys has kick off the editor module with mobile preview and standalone mode for improvement the starting game speed, right? So how can i fixed it? Should i always disallow to save blueprint when starting game with both mobile preview and standalone?`Can anyone show me tips?



Product Version: Not Selected
more ▼

asked Dec 12 '14 at 09:37 AM in Bug Reports

avatar image

196 7 22 20

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey zql,

Thanks for the report! I was able to reproduce this in 4.6, but it appears to be working correctly in our internal build so this should be fixed in 4.7. For now, disabling the Save on Compile feature while working with Mobile Preview or Standalone Game is the best way to avoid the issue.

more ▼

answered Dec 12 '14 at 02:58 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question