Play game with mobile preview and save and compile(BP), game crashed
I have upgraded engine from 4.5 to 4.6. And i also active the save and compile(BP) setting of BlueprintEditor. But when i started the game with mobile preview or standalone mode, the game always crashed when blueprint editor wanted to save to the temp directory after compilation it.
I traced to the source code with debug editor mode. I found the both GEditor and GUnrealEd is null, so the game crashed with it's value is null. I know that started game with mobile preview and standalone mode is a new progress. So i guess you guys has kick off the editor module with mobile preview and standalone mode for improvement the starting game speed, right? So how can i fixed it? Should i always disallow to save blueprint when starting game with both mobile preview and standalone?`Can anyone show me tips?
Thanks for the report! I was able to reproduce this in 4.6, but it appears to be working correctly in our internal build so this should be fixed in 4.7. For now, disabling the Save on Compile feature while working with Mobile Preview or Standalone Game is the best way to avoid the issue.
answered Dec 12 '14 at 02:58 PM
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