Why the shadow is curved?
Beacuse the lightmap?
asked Dec 12 '14 at 12:12 PM in Rendering
I noticed that your mesh receiving the shadow is actually a BSP brush. Notice how the default material appears stretched? Try turning them into squares instead of the elongated rectangles. Once you do that, convert your brush to a static mesh and rebuild your Lightmass.
Hopefully these suggestions resolve your issue, but if you are still experiencing this scattered shadow effect let me know and we can try some other options.
answered Dec 12 '14 at 06:20 PM
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