Can I Dynamically Create UMG Widgets?

This is my first question. Hello =)

I have looked at a large number of examples and tutorials for UMG. In all cases, they show me how to create and manage a static set of objects. For example: 2 buttons in a menu.

But what if I don’t know how many buttons I’m going to need? Can I use blueprint triggers or C++ to generate an additional instance of a menuButton which I have defined in UMG? Are there any examples of this style of development?

Kind Regards

Doubt if this question is still actual now, but…
You certainly can generate number of objects inside of custom widget. Try to Google Rama’s Inventory – the main idea is to update your list when custom event occures.