This is my first question. Hello =)
I have looked at a large number of examples and tutorials for UMG. In all cases, they show me how to create and manage a static set of objects. For example: 2 buttons in a menu.
But what if I don’t know how many buttons I’m going to need? Can I use blueprint triggers or C++ to generate an additional instance of a menuButton which I have defined in UMG? Are there any examples of this style of development?
Kind Regards