Reinstantiate Game Mode
I just figured out that, OpenLevel() or ServerTravel() will not recreate the game mode actor or even reset it, So I tried to use UEngine::LoadMap() which sets game mode to NULL for some reason.
Is there any way I can manually reinstantiate the game mode?
asked Dec 12 '14 at 07:33 PM in C++ Programming
Just use the "restartlevel" console command
answered Dec 13 '14 at 12:22 AM
There currently way to change the game mode during play as stated here
But it does not mean you can't think out of the box :p technically you can make single game mode which function platform for other game modes (in diffrent class not related to GameMode), kind of like plug-ins that can be switch between. You know some multiplayer games have "objective" mode, think how to fit that in single game mode and that might bring you to proper solutions. Considering you using C++ it should be a lot easier to for you.
answered Dec 12 '14 at 08:05 PM
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