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landscape shipping build bug

terrain in the shipping build appears to be sinked deeper than in the development build or in the editor.

look at screenshot

dev build x64 alt text shipping build x32 alt text

how to fix this? Tnx

Product Version: Not Selected
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dev.jpg (226.0 kB)
ship.jpg (221.6 kB)
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asked Dec 12 '14 at 08:37 PM in Bug Reports

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_h2o_
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avatar image ddvlost STAFF Dec 15 '14 at 09:12 AM

Hi,

I saw similar problems in earlier versions of the engine (before 4.6). Does changing LODFalloff property to Linear in landscape details fixes it?

avatar image _h2o_ Dec 15 '14 at 09:50 AM

screenshots above are from 4.5.1. In 4.6 landscape look different even in editor, it has new holes for example. Also i did not tried to coocked build for 4.6

avatar image ddvlost STAFF Dec 15 '14 at 09:57 AM

Try to change LODFalloff property to "Linear" in landscape details panel.

avatar image _h2o_ Dec 19 '14 at 12:04 PM

with LODFalloff property to "Linear" works fine. tnx

avatar image JackP_oldaccount Dec 15 '14 at 11:30 AM

Hi, we've had one other report of this bug and we're trying to find the cause.

Can you tell me, is your Shipping build on PC? If so, can you try launching the shipping .exe file with the command line parameter "-notexturestreaming", does that make the problem go away?

Thanks Jack

avatar image _h2o_ Dec 19 '14 at 12:08 PM

i hoped this bug is fixed in 4.6, so i installed 4.6 and tested only with 4.6 and not tested with 4.5. I have added command line parameter "-notexturestreaming" to shipping build and it did not change anything.

With 4.6 in development build landscape look fine and same as in editor. But in 4.6 shipping build this bug look different. No water, but it look like ground is deeper, but collision of ground is on the right place

alt text

ue46landsc.jpg (536.9 kB)
avatar image Adam Davis STAFF Dec 19 '14 at 03:46 PM

Hi h2o,

What are your scalability settings set to?

avatar image _h2o_ Dec 19 '14 at 05:45 PM

all by default engine i think, i did not change it ever.

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Hi h20,

Is this similar to what you are experiencing?

https://answers.unrealengine.com/questions/149638/square-root-lod-causing-visual-glitches-after-pack.html#answer-149656

If yes, I have entered a bug report, UE-6929 to be assessed by the development staff. Thank you!

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answered Dec 19 '14 at 04:53 PM

avatar image _h2o_ Dec 19 '14 at 07:17 PM

hm, yes looks like i missed something before, LODFalloff property to "Linear" makes it to look the same in any build configuration. tnx

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