I'm looking about customizing the GameMode.
I don't understand what is client side and what is server side.
I thought finding the client connects to the server via the login method, then asks for spawn point. The client should select the spawn point and asks the server to spawn him at this place (or near by).
It seems it's not like that. Can someone explain to me the flow?
Cheers and thanks.
asked Dec 12 '14 at 09:06 PM in C++ Programming
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