RepNotify callback not run on server in blueprints despite assertion from team that it is supposed to.
Steps to reproduce:
My understanding is that this is the expected behavior in C++ projects, however this is supposed to not be the case for BP projects.
asked Dec 12 '14 at 10:29 PM in Bug Reports
Thanks for the report! I was able to reproduce this in 4.6.1, but it appears that it has already been fixed internally and should behave as expected in 4.7. Thanks!
answered Dec 16 '14 at 09:32 PM
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