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Verlet integration via Blueprint (rope)

Im trying to make a rope/cable simulation using Verlet integration. I'm making it blueprints only, since im not a good programmer and cant write on c++

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Right now its working pretty well, but there is some strange things going on - when im fixing first and last points, instead of making perfect arc my "rope" is shrinking to one side mostly. I think the problem is in my constraints solver algorithm. If someone could take a look at my blueprint, i would be rly glad :)

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Pls help me solve this problem. Here is my blueprint file

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asked Dec 13 '14 at 03:12 AM in Blueprint Scripting

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kmskazka
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