Can't add glow to particles through Colour Modules anymore?

For some reason, the Color modules in Cascade have all been changed to use RGB values ranging from 0-1, which means it’s no longer possible to use high values to add glow and emmisive-ness to the particles.

Can this be fixed in the next release, it’s extremely limiting. The only other option now is to use a dynamic parameter or set the brightness in the material, which is very counter intuitive, especially if you want varying degrees of glow for each particle.

Thanks, this is a change introduced in 4.6

If you have access to c++ code you can merge this commit to your build:

https://github.com/EpicGames/UnrealEngine/commit/1e085ee2ae42dff7a83e39722346962d7b2d4d34

If not, you have to wait for official build.

This issue was reported here: