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Android apk black screen and crash

Hello. I've created simple project in editor, it works fine in editor and standalone package for windows, but i can't deploy it on any Android device. When i tried to package it with any texture formates and install it on my devices, after launching app i see black screen and few seconds it shutdown without any messages. Launching from editor doesn't work too, it wrote "Launch successfully" or something like that, but app is still crashing. Here is example from log after "success" launch from editor (can't post whole log because of spamming LogWindowsTextInputMethodSystem errors):

 LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
 LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
 
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_Shelf_N.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_Shelf_N.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_Shelf_M.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_Shelf_M.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_Rock_Smooth_Granite_Mat.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_Rock_Smooth_Granite_Mat.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_Metal_Aluminum_Mat.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_Metal_Aluminum_Mat.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_MacroVariation.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_MacroVariation.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_Frame_N.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_Frame_N.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_Frame_M.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_Frame_M.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_Door_N.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_Door_N.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/StarterContent/Textures/T_Door_M.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/StarterContent/Textures/T_Door_M.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Tile_02_G.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Tile_02_G.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Tile_02_E.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Tile_02_E.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Server_01_SR.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Server_01_SR.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Server_01_N.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Server_01_N.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Server_01_M.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Server_01_M.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Server_01_E.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Server_01_E.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Server_01_D.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Server_01_D.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Office_Room_01_occlusion.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Office_Room_01_occlusion.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Monitor_01.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Monitor_01.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Metal_Scratches_M.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Metal_Scratches_M.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Metal_Brushed_M.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Metal_Brushed_M.uasset
 LogPlayLevel:Display: cmd: push: D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Kitbash_01_O.uasset -> /mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Kitbash_01_O.uasset
 LogPlayLevel:Display: cmd: failed to copy 'D:\Diplom2015\Saved\StagedBuilds\Android/Diplom2015/Content/Textures/Kitbash_01_O.uasset' to '/mnt/sdcard/Diplom2015/Diplom2015/Content/Textures/Kitbash_01_O.uasset': No space left on device
 LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
 LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s 015d2ebe860c0219 shell rm /mnt/sdcard/obb/com.epicgames.Diplom2015/main.00001.com.epicgames.Diplom2015.obb
 LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,2340134s to run cmd.exe, ExitCode=0
 LogPlayLevel:Display: Project.Deploy: ********** DEPLOY COMMAND COMPLETED **********
 LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 0s to run HarvestEnvVars.bat
 LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 201s to run UnrealBuildTool.exe
 LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 46s to run UE4Editor-Cmd.exe
 LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 45s to run cmd.exe
 LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Diplom2015\Diplom2015.uproject=True
 LogPlayLevel:Display: Project.Run: ********** RUN COMMAND STARTED **********
 LogPlayLevel:Display: InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\user\AppData\Local\Temp\D+UE4+4.5\Logs
 LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\user\AppData\Local\Temp\D+UE4+4.5\Logs
 LogPlayLevel:Display: Project.RunInternal: Starting Client....
 LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Diplom2015\Diplom2015.uproject=True
 LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Diplom2015\Saved\StagedBuilds\Android
 LogPlayLevel:Display: Project.LogDeploymentContext: Deployment Context **************
 LogPlayLevel:Display: Project.LogDeploymentContext: ArchiveDirectory = Android
 LogPlayLevel:Display: Project.LogDeploymentContext: RawProjectPath = D:\Diplom2015\Diplom2015.uproject
 LogPlayLevel:Display: Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
 LogPlayLevel:Display: Project.LogDeploymentContext: DedicatedServer = False
 LogPlayLevel:Display: Project.LogDeploymentContext: Stage = True
 LogPlayLevel:Display: Project.LogDeploymentContext: StageTargetPlatform = Android
 LogPlayLevel:Display: Project.LogDeploymentContext: LocalRoot = D:\UE4\4.5
 LogPlayLevel:Display: Project.LogDeploymentContext: ProjectRoot = D:\Diplom2015
 LogPlayLevel:Display: Project.LogDeploymentContext: PlatformDir = Android
 LogPlayLevel:Display: Project.LogDeploymentContext: StageProjectRoot = D:\Diplom2015\Saved\StagedBuilds\Android\Diplom2015
 LogPlayLevel:Display: Project.LogDeploymentContext: ShortProjectName = Diplom2015
 LogPlayLevel:Display: Project.LogDeploymentContext: StageDirectory = D:\Diplom2015\Saved\StagedBuilds\Android
 LogPlayLevel:Display: Project.LogDeploymentContext: SourceRelativeProjectRoot = Diplom2015
 LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForStage = Diplom2015
 LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Diplom2015
 LogPlayLevel:Display: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Diplom2015/Diplom2015.uproject
 LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeRootDir = D:\Diplom2015\Saved\StagedBuilds\Android
 LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeProjectRootDir = D:\Diplom2015\Saved\StagedBuilds\Android\Diplom2015
 LogPlayLevel:Display: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
 LogPlayLevel:Display: Project.LogDeploymentContext: PakFileInternalRoot = ../../../
 LogPlayLevel:Display: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
 LogPlayLevel:Display: Project.LogDeploymentContext: End Deployment Context **************
 LogPlayLevel:Display: Apk='D:\Diplom2015\Binaries/Android\Diplom2015.apk', ClientApp='D:\Diplom2015\Saved\StagedBuilds\Android\Diplom2015\Binaries\Android\Diplom2015', ExeName='D:\Diplom2015\Binaries\Android\Diplom2015'
 LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_698_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_26fc_0///////STATCAT_Advanced////
 LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s 015d2ebe860c0219 shell input keyevent 82
 LogPlayLevel:Display: CommandUtils.Run: Run: Took 1,9801133s to run cmd.exe, ExitCode=0
 LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
 LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s 015d2ebe860c0219 shell am start -n com.epicgames.Diplom2015/com.epicgames.ue4.GameActivity
 LogPlayLevel:Display: cmd: Starting: Intent { cmp=com.epicgames.Diplom2015/com.epicgames.ue4.GameActivity }
 LogPlayLevel:Display: cmd:
 LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,629036s to run cmd.exe, ExitCode=0
 LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\user\AppData\Local\Temp\D+UE4+4.5\Logs * False
 LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles C:\Users\user\AppData\Local\Temp\D+UE4+4.5\Logs * False
 LogPlayLevel:Display: BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED **********
 LogPlayLevel:Display: Automation.Execute: BUILD SUCCESSFUL
 LogPlayLevel:Display: Automation.Execute: Script execution successful, exiting.
 LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
 LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=0
 LogPlayLevel:Display: Domain_ProcessExit
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_22ec_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_26fc_0///////STATCAT_Advanced////
 LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
 
 LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
 LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager. 

I tried to package examples from Epic, and it works strange too. Lightroom demo works on Galaxy S3, but still crashed on Optimus 4X HD and other devices.

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asked Dec 13 '14 at 07:40 PM in Packaging & Deployment

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InquisitorAles
11 1 3 7

avatar image Zexus_ Feb 12 '15 at 11:27 PM

Have you found a solution for your problem yet ?

avatar image InquisitorAles Feb 13 '15 at 07:02 AM

No, unfortunately

avatar image Kagamusha Sep 27 '17 at 09:54 PM

I'm experiencing this problem too, it's really frustrating as I've tried so many different methods that have been posted on AnswerHub with very little success though :(

avatar image Kagamusha Sep 30 '17 at 09:58 AM

I used the Android Device Monitor and this was the log I got from it if anyone can see what is happening during runtime?

https://pastebin.com/C4LrPd92

avatar image Kagamusha Oct 02 '17 at 09:24 AM

Bumping for a response as I'm at a complete blocker with this now :/

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Hi InquisitorAles,

Thank you for taking the time to report this issue and we appreciate your patience while awaiting a response. In order to assist you in an effective manner, we would like to see if you are still having a problem deploying to Android devices using engine version 4.9.2…

If so, please provide some simple steps, screenshots, or any other relevant pieces of information to help us reproduce the issue on our end and we will investigate the problem.

Thank you for your feedback and cooperation,

Steve H.

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answered Oct 30 '15 at 07:13 PM

avatar image Kagamusha Sep 27 '17 at 09:51 PM

I'm having the same issue with my APK. It has built just fine in distribution and develoopment, runs fine in PIE and mobile preview but I'm having the same issue as InquisitorAles, where the app opens, i see the splash screen, then it goes black and crashes fatally to the devices desktop.

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