Function wont return an array on its call node.
Im trying to call a custom function I put together and it should return an array of Actors, but on the call node the output pin doesnt appear. If i change the output variable to simply return a single actor instead of being an array it appears, but any type of array it will not appear.
Everything compiles perfect with no errors, am i missing something or is this a bug??
asked Dec 14 '14 at 12:00 AM in Bug Reports
There is nothing wrong with how you have your blueprint function setup. I don't have a reason for why it isn't showing the return node but I found a workaround that will repair it. It takes a few minutes but recreating the function from scratch will work.
Since I couldn't reproduce this issue outside of your project, I believe it is just an odd one-off error. But if you see this happen again please post back to let us know and we will continue investigating.
answered Dec 17 '14 at 04:26 PM
TJ V ♦♦ STAFF
I am having the exact same problem. My function is large as well. I have already posted the issue and came across this post. The weird thing is I am following a digital tutor tutorial verbatim and am getting this unpredictable result only when dragging the compiled function into another function as per the video.
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