"Fix root motion initial rotation handling" commit breaks root motion completely.
I cannot access UDN so no clue what the reason for this breaking change is, but it's obvious by playing any animation (that doesn't have initial rotation be zero) with root motion (my animations have +Y as forward, just like the sample ones do) that forward is now up, yaw is now pitch, etc. Can also see it with 'log LogRootMotion log' console command and looking at the message log to see that the axes it extracted are wrong.
engine 4.7.0 from commit a88ec9727f5a40044ceb533d7eadbc0b6ce3cbf3
asked Dec 14 '14 at 01:38 AM in Bug Reports
Thank you for your concise repro steps and sample animation (which I have removed from this post). I have entered the following bug report: [UE-6888] When this issue is addressed an update will be added to this thread.
Thanks again for your input towards getting this fixed!
answered Dec 18 '14 at 09:11 PM
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