After packaging game level, .exe file crashes at start?
I have a simple game level that I want to package for Windows (x64) in development. When I finish packaging the 'game' successfully. I navigate to the folder location of the game.exe file and open it, it immediately crashes with this window. What do I do? I only have some some simple Blueprint such as triggerbox and a matinee video that plays at start.
Here's the screenshot of the crash error:
asked Dec 14 '14 at 07:43 AM in Packaging & Deployment
Sorry to forgot to update this thread. I have entered UEDOC-768 into our Bug Database so that the documentation can fixed fixed to show the correct pathing to use when finding the .exe file. I will be sure to keep you updated as this bug is updated.
answered Dec 24 '14 at 07:25 PM
[Epic] Gribbs ♦♦ STAFF
Just to be sure, check if you are launching the right .exe file, because documentation is wrong about its location: https://answers.unrealengine.com/questions/149118/crash-after-packaging-event-an-empty-project.html
I've had the same crash error. You want to run the .exe straight from WindowsNoEditor folder.
answered Dec 24 '14 at 07:18 PM
This is really odd because I just created a new 4.6 project, configured for Windows platform, packaged and it works. Did you try verifying your 4.6 engine from the launcher? What i'm hoping is its a corruption of some kind.
answered Dec 15 '14 at 06:50 PM
I read this topic and still searching for answers. I've got the same problem as described in the first post, the same crash and error at .exe launch.
I've tried many solutions and tweaks that I found here and elsewhere, but no success.
I started from FPS template that I modified (deleted all useless assets, deleted arms and gun for the FPS view, changed the walk speed and builded my scene) It worked perfect when I clicked Play-> Standalone Game. But the windows no editor .exe always crashes.
May be I missed something or didn't understand the workflow?
Did someone solved this issue?
answered Dec 30 '14 at 08:09 AM
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