Streaming levels and updating dynamically at random or statically
How can I replace a level that is being streamed to players?
For example levels 1,2 &3 are all streaming. I want to replace level 3 with level 4 so it now forms part of the streaming levels.
What are important 'nodes' for C++? Are there drawbacks to this?
On a longshot :
Can I add these levels to an array of blueprints and change them at random? What function can I use to blend in the changes to make the streams less abrupt?
Thank you very much,
asked Dec 14 '14 at 10:51 AM in C++ Programming
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