Having an issue with lighting that I just cannot solve, I have a Point Light and then a lampshade prop, the shadow looks fine when I have the lampshade selected but as soon as I click elsewhere or zoom out, the lighting breaks
It is also totally broken when actually previewing the game
Have tried moveable, static and stationary lights and it isn't helping.
asked Dec 14 '14 at 05:27 PM in Rendering
This is not a bug fortunately. :)
You have a couple of option here with how to proceed.
If you intend on using fully dynamic lighting you'll need to increase the bounds scale of each mesh beyond 1. The mesh is occluding parts that are no longer visible based on the bounds scale, thus why you see the point light have that result. If you increase it to 2 or 3 you'll see that you can move farther away and it will work. (This is not recommended and will throw a warning in your map check.
I would recommend using a stationary light for something like this and using a spot light instead of a point light. The point light as you are out of range will occlude the lampshade (when you select the object it's no longer occluded so that you have full control over it. No selected out of the static mesh bounds can be occluded.), but if you a spot light you can control the cone shape of the light for better control of your light direction.
I hope this helps.
answered Dec 15 '14 at 10:07 PM
Tim Hobson ♦♦ STAFF
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