Can't expose member variables to Blueprint
Hello, I'm trying to expose some class member variables from C++ to Blueprint without any success so far.
This is an example property declaration from the class, inheriting from ACharacter. The project is created from Third Person C++ Template. I build the code, close/open blueprint editor, close/open UE Editor - nothing. I tried removing/changing the categories of the default properties again no change. Tried different build schemes and configurations also with no result.
My setup -
Any help is greatly appreciated, thanks.
Make sure you are using only Development_Editor x64 as your build configuration in Visual Studio
That should do the trick
VisibleAnywhere -> EditAnywhere
Also make sure you use EditAnywhere
It turned out the build configuration was correct, but it was compiling with the wrong scheme.
The one selected on the image is the right one. Previously I was trying to compile with the first two. Thanks for the help, this was turning me mental. :)
answered Dec 14 '14 at 06:40 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here