Hello,
I’m trying to expose some class member variables from C++ to Blueprint without any success so far.
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Power)
class USphereComponent* CollectionSphere;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Power)
float PowerLevel;
This is an example property declaration from the class, inheriting from ACharacter. The project is created from Third Person C++ Template. I build the code, close/open blueprint editor, close/open UE Editor - nothing. I tried removing/changing the categories of the default properties again no change. Tried different build schemes and configurations also with no result.
My setup -
- OS X Yosemite v10.10.1 (14B25)
- UE4 4.6.0-2369412
- XCode 6 Version 6.1.1 (6A2008a)
Any help is greatly appreciated, thanks.