Sculpting Landscape in World Space?
I noticed after importing a landscape to UE4 at 1000% Z scale, that the sculpting tools become very difficult to work with due to the adjustments working in local space. ie, scaling with the landscape.
Would it be possible to have an option under the sculpting pane to allow sculpting via world space. So a tool strength of 1, will lift the terrain by the same amount no matter what the landscapes Z scale.
If this was possible and implemented it would be of great use.
Thanks for reading!
asked Dec 14 '14 at 10:44 PM in Using UE4
I was able to reproduce this and have entered a bug report, UE-6873 to be assessed by the development staff.
answered Dec 18 '14 at 06:03 PM
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