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Join body with "Physics Constraint" not in pivot location of body


Need join body with "Physics Constraint" in specific position in body (without the use of bones) (see my explain-picture)

I have not found how this can be done.


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asked Dec 15 '14 at 12:24 PM in Everything Else

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avatar image AntonioModer Dec 15 '14 at 01:39 PM

I seen at PhysX 3.3 API and understood what i need doing new PhysX Joint. (http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Joints.html)

avatar image Arty-McLabin Dec 15 '18 at 08:06 PM

can you please give an example of how to do that in UE4?

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