[4.6] BlueprintImplementableEvent not displayed in blueprint

Followed Rama’s BlueprintImplementableEvent tutorial on wiki. Basically copy/pasted everything, but event not displayed. Rebuild/Clean Up project takes no effect as well.

	UFUNCTION(BlueprintImplementableEvent, meta = (FriendlyName = "Player Health ~ Player Is Healthy Tick"))
		virtual void PlayerIsHealthyTick(float CurrentHealth);

#Development Editor x64

Make sure your Visual Studio build configuration is DevelopmentEditor x64!

The default build for new .sln’s got reverted to debug again

Rama

Wow!! Rama, thank you soooo much!!. The that was a root of the problem. Solved!!))