Project StaticMesh reimport corrupted? Unreal 4.5-4.6 issue

Branch: Launcher downloaded binary.

Build version: 4.5 binary, 4.6 beta binary, 4.6 binary (2369412)

Detailed description: FBX Mesh reimporting is broken on my main project. I am able to right click + reimport on PSD files and they update correctly, but meshes do not upgrade. I have checked files on Windows explorer and the file update date stamp is updated, but Unreal editor mesh import source file timestamp does not update from initial import date even if the file is updated and reimported. The editor doesn’t show any error messages and claims reimport was successful. The source file itself points to right file. I can use Content browser Import -function to manually import mesh in and it will update, but reimport itself doesn’t. I don’t experience this on other projects, so it is also possible I have messed up some setting in editor, but I can’t find what I could have possibly made wrong.

I have also tried making massive changes to meshes just in case I just failed to see the reimport change, but that’s not the case. It just doesn’t update when reimported with the right click menu command.

Screenshot: After reimporting (not through the reimport button, but right click on file and reimport)

Repro Steps: None, sorry… reimport works in my other projects.

I can also change build sizes and import sizes in the mesh information window, but they don’t have any effect when reimporting mesh (from either right click menu on content browser or from mesh information window Asset → reimport).

Also regarding the other discussions I’ve found, my project files are on D:

Hi Detocroix,

Thanks for reporting you issue. However, as you may have a guessed, I cannot reproduce this on my end.

There are a couple of things I can think of to try that may work.

There is a known bug (UE-6572) that deals with the import file path. In the details setting where it lists the file path. Change that to the file path for the FBX. Try to reimport then. If this works it’s the problem. This will only work once and then lose the file path again. If that does not work try the next suggestion.

Make a backup copy of your project and then in the copy remove the saved and intermediate folders. (These will be generated again on the next start up). Try that with the copy and see if the reimport issue is resolved.

If so there may be something in the config files that’s causing the issue.

Let me know!

Tim

Hello Tim!

Yeah, it seems to be the known bug. I set the file path to absolute and reimported the file. It updated. I exported mesh with changes and tried reimporting, but it no longer updated.

Checked the other option too (removing the two folders) but it didn’t have effect on the importing issue.

Thank you!