How do I get rid of incompatible version warning?
I have been using 4.5 branch from GitHub while creating some content. Because it is easier to coordinate with the team, we switched to 4.6 from luncher. After fixing initial API changes, everything runs smoothly but I am receiving (annoying) warnings every time I lunch or package the project:
Asset '../../../../../../Arenaz/Arenaz/Content/Effects/Stuns/BP_Stun.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. ....
This happens for all assets. Is there anyway to apply version to blueprint?
Best regards, Žiga
asked Dec 15 '14 at 09:38 PM in Using UE4
I have been using the most recent stable version all the time, also updating to 4.7.1 did not change any of the import errors. From what I think I know is that some (100-200) of my 2000+ .uassets complain that they have been saved with empty engine version. The asset will be loaded but may be incompatible. I tried all you strategies: the engine is bound to version 4.7.1, I have recompiled and remade C++ part of the project several times, ... Removing the asset and reimporting works, as well as (in most cases) opening the asset and changing something about it, then saving. So the solution is just to resave the asset.
So if anyone has similiar issues, resave the assets in 4.7 and it should work (I think this did not work in 4.6). This issue arose by using 4.5 Git branch that saved the assets without version (I think). I am just wondering if there is a (command line) option to force resave all the assets to speed up my work, opening up 200 assets is tiresome.
Thanks for help
answered Mar 01 '15 at 10:05 AM
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