I am implementing an Aim Down Sight feature using blueprints, and it works fine. However, how would I got about making the transition from fully idle to fully aimed down sight a little smoother (like a delay except it just slows down the speed of the aiming)! This could be tweaked per weapon. Right now it just snaps from unaimed to fully aimed, and inserting a delay does delay the ADS but still makes a jarring cut to when you are fully aimed. Would a timeline be something to consider here?
Thanks