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How to create camera for two players like old NES games?

Hey Everyone,

I try to create a camera BP, with the parameters of the two targets ( players ) . It should monitor the players like old NES games. Can you help me?


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asked Dec 16 '14 at 12:01 AM in Blueprint Scripting

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I will try to clarify:

  1. Should the scrolling screen kill the second player if they get too far from the leading character? - NO

  2. Should the camera wait until all enemies are dead like a beat em up? - NO

  3. Should the camera follow just the first player and ignore the second player like sonic the hedgehog? - NO

  4. Should the camera focus on the average position of the players? - NO

  5. Should it be shared screen or split screen? - Share screen need.

  6. If its a side scrolling game, can the player go backwards, or is it like mario 1? - Yes, can go backwards.

  7. Does the level auto scroll? - NO

  8. Do you want the camera to move upwards when the player jumps, or do you want to lock it to the ground? - Z=const.

  9. Do you want the camera to look ahead of the player based on the speed of the player, or keep the player centered? - Not matter.

  10. Do you want the player to be able to turn around in place without moving the camera? - Yes.

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answered Dec 19 '14 at 09:42 AM

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avatar image HarryHighDef Aug 20 '18 at 02:45 PM

By the looks of things you just want to focus on the average position. Do that then put any other behaviour on top of that.

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