Destructible Mesh not fracturing until contact with player pawn

I have a trigger event that when you step on the trigger, it will set physics to “awake” and then deal damage to a destructible mesh wall to make it fracture. However, it will only do this if I walk up to the wall first and then step through the trigger volume. What I want is for the destructible mesh to break immediately as you walk through the trigger volume. I do not want it to fracture when the level starts.

On the Destructible Mesh settings, I have the damage threshold set to .1, impact damage is 1, impact resistance is 1, default impact damage is 1. In the details panel for the Destructible Mesh I have simulate physics checked, and Simulation Generates Hit Events checked.

Hi,

I’ve tried using your setup and everything’s working as expected on my end.

I’ve set up a DM that is in a BP, as you have, and a standalone DM. I have a trigger box large enough that when I collide I can see the mesh fracture because it’s receiving 1 damage and that is the threshold damage set in the DM’s settings.

I did test this in 4.6.1. Is this the same version you’re using?

Thank you!

Tim

No, I was using 4.4.3, which I figured could have been part of the problem. I am hoping that my university updates their versions so that much of what my classes have been struggling with will be gone with updated versions. I will try updating my project with 4.6.1 on my own computer. Thank you very much!

No problem. Let me know if it’s still and issue and I can help you get it sorted. :slight_smile:

Tim