Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Perforce, how to use correctly?

Hello all, a friend and I are having quite the issue with Perforce.

I am currently hosting it on my local machine and we have worked it out and he's able to connect both from the Perforce client and within the UE4 editor. But now, we are unable to sync our files together. If we import a texture into our texture folder and mark the file as "marked in" the file will not be uploaded.

When creating a workspace, are we supposed to use our Unreal Project directory and use the same directory?

see pic for example:

alt text I have also searched around for, around 4~ hours now and I cannot get any basic information about this. The only thing people talk about is setting up perforce but nothing after that. If anyone can reply, it will be much appreciated.

Product Version: Not Selected
unreal.jpg (168.6 kB)
more ▼

asked Dec 16 '14 at 05:35 AM in Using UE4

avatar image

1 1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

The usual workflow is (in editor or in P4 itself) Mark file for add, then submit it. Your friend then has to do a "get latest" in Perforce for new files or in the editor for existing but modified files.

And yes, you have to use a directory that is somewhere in your unreal development environment. My workspace root looks like this: D:\dev... In there I have a folder for the project I am working on, called "Projectname", with all the Unreal project files being in "Projectname", like the .uproject file and the Content folder.

more ▼

answered Dec 16 '14 at 05:34 PM

avatar image

6 2 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

echelon said it all. perhaps also try to force sync your folders. right click the folder "get revision" check "force operation" and then get revision. so even when your colleague made new folders with new files, those will then be created. also accidentally deleted files on your project directory will then be recopied to your project.

more ▼

answered Dec 29 '14 at 06:59 PM

avatar image

309 25 27 42

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question