Foliage crashes editor

MachineId:xxxxx
EpicAccountId:xx

Access violation - code c0000005 (first/second chance not available)

UE4Editor_SlateCore + 691491 bytes
UE4Editor_SlateCore + 780239 bytes
UE4Editor_SlateCore + 778651 bytes
UE4Editor_Slate + 1527990 bytes
UE4Editor_Slate + 1526645 bytes
UE4Editor_Slate + 1406257 bytes
UE4Editor_Slate + 1416285 bytes
UE4Editor_Slate + 1420236 bytes
UE4Editor_Slate + 1443019 bytes
UE4Editor_Slate + 1683411 bytes
UE4Editor_Slate + 1683314 bytes
UE4Editor_Slate + 2537660 bytes
UE4Editor_Slate + 2542863 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_Slate + 2306360 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795811 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_Slate + 2306360 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 798794 bytes
UE4Editor_SlateCore + 796124 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 798794 bytes
UE4Editor_SlateCore + 796124 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_Slate + 2306878 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_Slate + 2306360 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795811 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 798794 bytes
UE4Editor_SlateCore + 796124 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 798794 bytes
UE4Editor_Slate + 2317927 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 798794 bytes
UE4Editor_Slate + 2317927 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795811 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 798794 bytes
UE4Editor_SlateCore + 796124 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_Slate + 2306360 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795811 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 798794 bytes
UE4Editor_SlateCore + 796124 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 798794 bytes
UE4Editor_Slate + 2317927 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795811 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 798794 bytes
UE4Editor_SlateCore + 796124 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 798794 bytes
UE4Editor_SlateCore + 796124 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795811 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 795178 bytes
UE4Editor_SlateCore + 798022 bytes
UE4Editor_SlateCore + 799094 bytes
UE4Editor_Slate + 570570 bytes
UE4Editor_Slate + 824197 bytes
UE4Editor_Slate + 938914 bytes
UE4Editor!FEngineLoop::Tick() + 4010 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2239]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

So, the foliage tool crashes my editor everytime I drag a static mesh over the “drop static meshes here” area. Im pretty sure this is a bug and if its not help would be appreciated.

Thanks already!

Hi Salaxy,

Unfortunately I have not been able to reproduce this on my end. Is this limited to a specific mesh or does it happen to any mesh? Additionally does this occur in a blank project with no additional content?

Hi .

I verified my engine and then updated it to 4.6.1 and now the foliage tool seems to be working just fine.

Thank you for your time anyways.

Hi Salaxy,

I’m happy to hear you are no longer experiencing this crash. I will mark the thread as answered for tracking purposes. If you experience this crash again, please comment back with the information requested above.