Particles facing wrong direction when using orthographic camera (PSA Velocity)
Hello, I noticed an issue with the particles when screen alignment is set on PSA Velocity and using an orthographic camera. The particles don't face the camera. Simple issue, but pretty annoying. Hope it can be fixed.
asked Dec 16 '14 at 11:57 AM in Bug Reports
Hey DynaMesh -
This issue had been fixed in an internally branch of the engine and should be an upcoming hot fix or major release of the engine.
Thank you for your report -
answered Dec 16 '14 at 07:12 PM
Lovecraft_K ♦♦ STAFF
I've done some test and this still does not work correctly for cameras not looking at a YZ plane. They only work when the emitter is placed at (0,0,0) or very close to it.
In the attached images I have a camera looking at the XZ plane.
answered Dec 03 '16 at 07:04 PM
Thanks for bringing this up ShiningCrusader,
I went ahead and logged a ticket for this issue here: https://issues.unrealengine.com/issue/UE-44491
I confirmed this is still an issue in our most recent engine versions. You can track the status of that ticket as it is reviewed by our development staff. Keep in mind this issue may be prioritized or fixed soon.
answered Apr 28 '17 at 02:46 PM
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