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Touch events not firing

So I am building a small proof of concept before I build a big sprawling level or what have you for a game I am working on. It's a touch based rail shooter. Now on the computer the touch commands to shoot the object work fine, however when I launch the build to my phone or tablet (Xperia Z3 and Xperia Tablet Z) the touch command doesn't fire through.

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asked Dec 17 '14 at 02:37 AM in Blueprint Scripting

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SnackDragon
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hi, What is rock ? a static mesh, sprite ? I think, you should have a box contains the rock, add the box in the component tab. Then, change the collision settings in the box like this : alt text

and change collision settings in rock to NO COLLISION. Finally, change every event generated by Rock to the same type of event generated by Box. Hope it helps.

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answered Dec 31 '14 at 05:16 AM

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v36372
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Make sure you have a blueprint inheriting from PlayerController and set it as the player controller blueprint in your world-options. In your player controller, in the defaults, check the Touch Events checkbox - that should do the trick.

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answered Dec 17 '14 at 10:25 AM

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gormed
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avatar image SnackDragon Dec 17 '14 at 07:19 PM

I have it set to do Touch Events and Touch Over events active. It works in emulated windows and standalone previews, just not on my actual device... Here's a picture of the touched objects blueprint. alt text

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