Touch events not firing
So I am building a small proof of concept before I build a big sprawling level or what have you for a game I am working on. It's a touch based rail shooter. Now on the computer the touch commands to shoot the object work fine, however when I launch the build to my phone or tablet (Xperia Z3 and Xperia Tablet Z) the touch command doesn't fire through.
asked Dec 17 '14 at 02:37 AM in Blueprint Scripting
hi, What is rock ? a static mesh, sprite ? I think, you should have a box contains the rock, add the box in the component tab. Then, change the collision settings in the box like this :
and change collision settings in rock to NO COLLISION. Finally, change every event generated by Rock to the same type of event generated by Box. Hope it helps.
answered Dec 31 '14 at 05:16 AM
Make sure you have a blueprint inheriting from PlayerController and set it as the player controller blueprint in your world-options. In your player controller, in the defaults, check the Touch Events checkbox - that should do the trick.
answered Dec 17 '14 at 10:25 AM
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