Why am I getting Accessed None runtime errors?

i have a bug to report images are provided below
in photos or screenshots i have absolutely no reference with these to charachter blueprint or charachter master blueprint at all as you’ll see. and yet i says it is trying to get these from them and those variables are not in either of those blueprints

Hey connormurry,

These runtime “accessed none” errors can appear when your function attempts to call functions on a null object. You can run Blueprint debugger and see if function’s target is null/invalid where you’re calling function from.

There are some cases where inaccurate accessed none errors have been reported ([bug] Inaccurate PIE logs - Programming & Scripting - Epic Developer Community Forums ), and those are being investigated.

Hope that helps!

alright then ill also look into it