How to import a changed skeletal mesh back into UE4?
Export a skeletal mesh from UE4 into maya -> Change it -> Re import changed mesh back into UE4 -> result
Error, Could not import Maximo_Maria1. Duplicate bone name found ('Maximo_Maria1'). Each bone must have a unique name. Error Multiple roots found
This has me stumped for some unknown reason, its probably something simple that I'm over thinking. I've tried renaming every bone (Or joint as its called in maya) yet same problem persists. Any ideas would be fantastic. Thanks in advance!
asked Dec 17 '14 at 08:26 AM in Everything Else
Try GeoDav's answer here: https://forums.unrealengine.com/showthread.php?18094-Import-Skeletal-Mesh
I also found this:
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