UV Overlap Error, when it's not overlapping
I've imported a mesh from 3ds max and the door of my mesh gives an error that the uv is overlapping. I've let UE generate the UV channel like the rest of the meshes, but for some reason this one door will not work. The UV looks good in the editor, nothing overlapping.
asked Dec 17 '14 at 08:34 AM in Using UE4
In your images I can see that you've got UV Channel 1 for your lightmap set which would be correct, but from what I'm seeing in your lightmap UV doesn't look like I would imagine it to.
You have a mesh with more than just two faces from what I can see in the first image. It looks like a window pain with 6 sides. I would expect to see 6 faces in the UV layout.
This is more than likely where the issue is occurring. If you open 3Ds Max and edit the second UV channel you can do a flatten mapping to separate those faces in the UV for your Lightmap.
Give that a shot and let me know.
As for support. We do try our best to answer questions outside of the "Bugs" and "Installation and Setup" areas of the AnswerHub, but we cannot promise to answer them all. This is where the community has been most helpful and we do encourage other developers from the community to jump in and answer questions as well.
Take a look at this thread where a similar discussion on AnswerHub response has been addressed: https://forums.unrealengine.com/showthread.php?53975-Dissatisfied-with-Answerhub-response-rate&p=190831&viewfull=1#post190831
answered Dec 22 '14 at 03:39 PM
Tim Hobson ♦♦ STAFF
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