Making an "End turn" button

Hi !

I am trying to make a turn based multiplayer game. For that I need to add an “End turn” button that sets a Replicated bool bHasLockedCards (it validates a turn) on my pawn. This pawn is an AI, the player character does not control the pawn directly)

It seems that I can’t get my hud to communicate with the pawn.
On the server the events are firing ok, but on the client nothing happens.

I know that the HUD is client only, but I should be able to send a value to the server from the hud right? or at least set a value that will trigger a server update.
I tried with an interface, a function, a server event … but I can’t get it to work.

Do you know of any ressource or event better : tutorial or example that can but me on some path.
I have exhausted almost every solution I could find …

Thanks

Jnat

I managed to find a way to do it via methods I implemented on the main character wich then uses a server function to push the cards to the server.

I need to do this too but I’m having some problems. Can you help me with some things?