UE 4.4.3 editor crashes on project startup

Hello,

I was working on a simple adventure game project. Yesterday, I made a lot of improvements to both the game logic and the map. I closed the editor, and now I can’t open it back. It crashes every time I try to. I can open a blank project just fine, I feel like it has something to do with the map changes. Here is the crash report:

!Id:da5252b21219a0a21c7c049ba6869145

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Engine

KERNELBASE + 37901 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_Core + 1541824 bytes
UE4Editor_Engine + 14143455 bytes
UE4Editor_Engine + 14259812 bytes
UE4Editor_CoreUObject + 899050 bytes
UE4Editor_CoreUObject + 1329894 bytes
UE4Editor_CoreUObject + 1400728 bytes
UE4Editor_UnrealEd + 2593508 bytes
UE4Editor_UnrealEd + 2540781 bytes
UE4Editor_UnrealEd + 2466449 bytes
UE4Editor_UnrealEd + 5632240 bytes
UE4Editor_UnrealEd + 2959412 bytes
UE4Editor_UnrealEd + 2958584 bytes
UE4Editor_UnrealEd + 5826192 bytes
UE4Editor_UnrealEd + 5628448 bytes
UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:125]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

I can’t afford to rebuild another project from scratch as the project include many imported assets, blueprints and c++ code. I would appreciate any help to open the editor, and make sure this doesn’t happen again. Thanks!

Excuse me, I should have fixed the formatting of that crash report. Here is the fixed version:

!Id:da5252b21219a0a21c7c049ba6869145

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Engin

KERNELBASE + 37901 bytes

UE4Editor_Core + 3095292 bytes

UE4Editor_Core + 1661738 bytes

UE4Editor_Core + 1541824 bytes

UE4Editor_Engine + 14143455 bytes

UE4Editor_Engine + 14259812 bytes

UE4Editor_CoreUObject + 899050 bytes

UE4Editor_CoreUObject + 1329894 bytes

UE4Editor_CoreUObject + 1400728 bytes

UE4Editor_UnrealEd + 2593508 bytes

UE4Editor_UnrealEd + 2540781 bytes

UE4Editor_UnrealEd + 2466449 bytes

UE4Editor_UnrealEd + 5632240 bytes

UE4Editor_UnrealEd + 2959412 bytes

UE4Editor_UnrealEd + 2958584 bytes

UE4Editor_UnrealEd + 5826192 bytes

UE4Editor_UnrealEd + 5628448 bytes

UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:125]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi ordekcioglu,

Can you post your logs from the filepath \Unreal Projects\Projectname\saved\logs. Please grab the file closest to the time of the last crash. Additionally, do you remember what actions you took just before the crash occurred? If you remove your contents folder from the project filepath does the project open correctly?

Hi ordekcioglu,

We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.